Lamlis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. He has styled his chestnut hair well, parting it to the right. His hazel eyes peer out from beneath his top black hat.
Personality: A skeptical and narcissistic man, Lamlis's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: Lamlis was raised in a hard working conservative environment. His childhood dream was to be a Spy, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Persistence. Flaws: Selfish. Bonds: Job. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 46 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1000 gp. Deep green spinel (140 gp). Blue quartz (10 gp). 1 Minor magic item.
Quarion Goltorah, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. He has styled his blonde hair well, parting it to the right. His eyes are blue and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with his god.
History: Quarion was born with his father's beautiful face. After coming to the age of reason, Quarion took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 49 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 1000 gp. 1 Minor magic item.
Raer Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey painted combat armor at almost all times. His blonde hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Guard, Raer learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has worked as a Guard like his father before him.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and sabotage a competitor
Ideals: Disciplined, Optimist. Bonds: Attractive, Job. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 30 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 21000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


