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NPC Generator

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Advanced [show]


Naill Galanodel, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this northern man wears a robe, a symbol of strength around his neck, and a club on his belt. His brown hair is heavily combed to the left. He has a dull look in his hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Professionalism, Entrepeneur. Flaws: Ugly. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Naill Galanodel, Male Elf Wizard 12
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 20 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 17 (+3)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Druidic, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2000 gp. Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Jasper (40 gp).


Social Check DCs


Korfel Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He has brown hair. His eyes are hazel.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Korfel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Korfel took refuge in the large cave and found the beat up sword and armor he uses now. He has drifted from career to career and currently works as a Cartwright.

Motivation: Sabotage a competitor.

Bonds: Religious, Military, Nature, Job. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Korfel Tiltathana, Male Elf Wizard 13
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 22 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +4, Nature +7
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. His chestnut hair is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Disciplined, Joker. Flaws: Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Aramil Ilphelkiir, Male Elf Wizard 12
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 13 (+1)17 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 2000 gp. Deep blue spinel (500 gp). Banded agate (11 gp). Brown-green garnet (100 gp). Black pearl (500 gp). Peridot (70 gp). Obsidian (11 gp). Obsidian (11 gp). Freshwater pearl (11 gp). Zircon (70 gp).


Social Check DCs

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