Arannis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length black hair. He has gleaming, smiling brown eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom
Ideals: Justice. Flaws: Secretive. Bonds: Poor, Nature, Slave. Occupation: Herbalist
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 15
Hit Points 36 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: Coral (50 gp).
Lamlis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His hair is white, silky, and of moderate length. His eyes are amber.
Personality: He is fixated on the number 93. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Flaws: Insane, Impulsive, Disease. Bonds: Attractive, Military. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 10 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. Sapphire pendant on gold chain (2000 gp). Gold dragon comb with red garnet eye (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver chalice with lapis lazuli gems (130 gp).
Thamior Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is typically in his Fortune-teller uniform. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are green.
Personality: He is mildly Elf supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of western immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Racist, Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Fortune-teller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 76 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 4000 gp. Chrysoberyl (160 gp). Sard (80 gp). Moss agate (16 gp). Fiery yellow corundum (1000 gp). Tiger eye turquoise (16 gp). Black pearl (900 gp). Star rose quartz (80 gp). Malachite (16 gp). Bloodstone (80 gp). Azurite (16 gp). Emerald (1000 gp). Eye agate (16 gp).
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