Carrie Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" southern man, he is typically in his Hunter uniform. His black hair, when down, is lengthy. His eyes are hazel and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He left for the south, certain he would find work there.
Motivation: Expand his business; and to reunite with his old friends
Bonds: Job, Nature, Adventurer, Military, Immigrant. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 14)
Armor Class 15
Hit Points 17 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 9 (-1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial, Auran
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: Red garnet (160 gp). Black pearl (600 gp). Carnelian (70 gp). Fire opal (1400 gp). Blue quartz (15 gp). Red garnet (160 gp). Sard (70 gp). Sard (70 gp). Iolite (70 gp). Tourmaline (160 gp).
Naal Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Naal's homeland. Naal decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Joker, Fighting. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 55 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 |
Possessions: 700 pp. Golden yellow topaz (400 gp). Star rose quartz (80 gp). Banded agate (15 gp). Jasper (80 gp). Freshwater pearl (15 gp). Banded agate (15 gp). Red garnet (140 gp). Freshwater pearl (15 gp). 1 Medium magic item.
Hadarai Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. With bright red hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. Hadarai enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west. Hadarai was born on a far western island where he grew up under the tutelage of his father, an expert Farmer. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Flaws: Insane, Shy, Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 71 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Jade (50 gp). 1 Minor magic item. 1 Minor magic item.
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