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NPC Generator

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Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He keeps his long white hair kept up in a rat tail. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To be a Miller again; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Aramil Netyoive, Male Elf Wizard 12
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 34 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +7, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1000 gp. Eye agate (5 gp). Malachite (5 gp). Deep blue spinel (1000 gp). White pearl (130 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Hematite (5 gp).


Social Check DCs


Tharivol Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Masseuse, who enjoyed hunting, Tharivol was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Athletic. Flaws: Insane. Bonds: Immigrant, Religious, Nature. Occupation: Bookbinder

Voice: Stutters

Attributes [hide]

Tharivol Mellerelel, Male Elf Wizard 12
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 57 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)17 (+3) 11 (+0)17 (+3)
Skills History +7, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Terran, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 400 pp. Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Fortune-teller. His red hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He plays an instrument quite well.

History: Born in the east his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Poor, Nature, Religious. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Immeral Yaeldrin, Male Elf Wizard 12
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 29 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)14 (+2) 18 (+4)15 (+2)
Skills Arcana +6, Deception +6
Senses Passive Perception 14
Languages Common, Elven, Celestial, Goblin
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 200 pp. Peridot (60 gp). Clear bright green emerald (2000 gp). Alexandrite (1200 gp). Freshwater pearl (13 gp). Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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