Aerdeth Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He typically wears brown cloth garments or leather armor. He wears a small hat to cover his moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Wizard school at a young age so that he could practice his arcane talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Revenge; and someone believes him a fraud
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 26 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 |
Possessions: 800 pp. Hematite (4 gp). Deep blue spinel (1400 gp). Aquamarine (1400 gp). Freshwater pearl (4 gp). Bloodstone (40 gp). Fire opal (600 gp). Onyx (40 gp). Red garnet (90 gp). Blue quartz (4 gp). Hematite (4 gp). White opal (600 gp). Blue sapphire (600 gp).
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fancy tan suit. His blonde hair is still thick. His brown eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them
History: When he was but 8 years old his parents immigrated from the west. Aramil was born on a far western mountains where he grew up under the tutelage of his father, an expert Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Someone believes him a fraud; and to be a priest again
Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 14)
Armor Class 10
Hit Points 35 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 700 pp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A necklace of small pink pearls (1000 gp). Black velvet mask with numerous citrines (130 gp). 1 Minor magic item.
Naal Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His long black hair is drawn into a two foot long braid. His eyes are green and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Naal was born in the west. At a young age he loved to build and create. A gifted student he started as a Miner, but he got bored and became a Herbalist. He has set out to sabotage the competition.
Motivation: A deep hatred of drow; and to protect his home
Ideals: Optimist, Persistence. Bonds: Enemies, Job, Guardian. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 43 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Aquamarine (1600 gp). Eye agate (11 gp). Rock crystal (60 gp). Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

