Uthemar Aloro, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Mason. He carries with him a set of longswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to cover his moderate length blonde hair. His eyes, though not visible through his cowl, are green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: Uthemar was born in the east. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He's also a talented Mortician, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Fighting, Gifted, Persistence. Flaws: Mundane. Bonds: Job. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Fire opal (1400 gp). Citrine (20 gp). Moss agate (12 gp). Blue star sapphire (1400 gp). Fiery yellow corundum (1400 gp).
Nim Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is drawn into a tight pony tail with a skull scrunchie. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has all his life been fascinated with poetry.
History: Born in the north to a Glassblower, Nim learned a great deal about his father's area of expertise. A gifted student he started as a Animal Trainer, but he got bored and became a Glassblower. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to be a animal trainer again
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 45 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 16000 sp. Amber (140 gp). Alexandrite (800 gp). 1 Minor magic item.
Rolen Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'0" and likes to wear tan tank tops with black pants. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Rolen grew up listening to his father's many stories. He worked as a nervous Fletcher and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 70 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 |
Possessions: 4000 gp.
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Their contribution stands as a beacon of hope for all adventurers!

