Naal Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" western man, he likes to wear ponchos typically of a light blue in addition to tight pants. He wears his brown hair up. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Scribe and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Enemies, Rich, Job. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 39 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Blue quartz (4 gp). Blue sapphire (600 gp). Banded agate (4 gp). Peridot (70 gp).
Halimath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a violet and green handkerchief worn on his right side. His brown hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He will rave to anyone who will listen. A true patriot, Halimath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Military, Nature. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 3 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 7 (-2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Draconic, Gnoll, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 700 pp. 1 Minor magic item. 1 Minor magic item.
Naill Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports white clothing, slightly heavier than average wear. His long auburn hair is drawn into a two foot long braid. His gray eyes peer out from beneath his small white hat.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Mundane. Bonds: Job, Religious. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 15 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp.
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