Gennal Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large white mantle and cape that has been intricately interwoven into his black robe. With a patchy brown beard and wild brown hair. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Ruler business at a young age. He worked as a nervous Ruler and found it very stressful. He became a Ruler soon after.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Insane, Impulsive. Bonds: Job. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).
Naal Hanali, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He keeps his white hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Military, Nature. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 14)
Armor Class 13
Hit Points 38 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Abyssal, Terran, Auran
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 500 pp.
Hadarai Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. His fierce green eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the west, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Joker, Entrepeneur, Fighting. Bonds: Immigrant. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 39 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 2000 gp. Sardonyx (60 gp). Smoky quartz (60 gp). Zircon (60 gp). Blue quartz (5 gp). 1 Minor magic item.
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