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NPC Generator

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Advanced [show]


Lamlis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His auburn hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Lamlis wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.

History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant, Nature. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Lamlis Amakiir, Male Elf Wizard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 29 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 1000 gp.


Social Check DCs


Nim Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Architect, Nim learned a great deal about his mother's area of expertise. Nim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Nim Ilphelkiir, Male Elf Wizard 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 21 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 11 (+0)10 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 3000 gp. Aquamarine (1500 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). Black star sapphire (1000 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Berrian Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This man has a large white mantle and cape that has been intricately interwoven into his blue robe. He is muscular with a powerful set of arms. His chestnut hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments

History: When he was but 4 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Berrian took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Berrian Wasanthi, Male Elf Wizard 12
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 19 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Persuasion +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Draconic, Aquan
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 3000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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