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Adran Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his silver hair. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Hunter, who enjoyed hunting, Adran was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adran took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: To clean up the streets; and to settle down with his crush

Ideals: Extrovert. Flaws: Sensitive. Bonds: Attractive, Nature, Has a crush, Guardian. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Adran Iranapha, Male Elf Wizard 13
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 11
Hit Points 46 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +5, Athletics +8
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 4000 gp. Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Rock crystal (40 gp). Black pearl (700 gp). Jet (100 gp). Aquamarine (700 gp). Amber (100 gp). Black pearl (700 gp). White opal (1100 gp). Blue sapphire (1100 gp). Onyx (40 gp). Moss agate (9 gp). 1 Medium magic item.


Social Check DCs


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. Quarion was born on a far northern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Quarion Iranapha, Male Elf Wizard 13
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 44 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Insight +3, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Gnome, Aquan
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Hanali, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green Stetson hat and green clothes. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: A strong sense of loyalty to Elven people; and to settle down with his crush

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Has a crush. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Arannis Hanali, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 19 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 200 pp. Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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