Aramil Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He keeps his long red hair kept up in a rat tail. He has several tiny aquamarine earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich western family. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Addict, PTSD. Bonds: Rich, Nature, Job. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 27 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling, Infernal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Moss agate (6 gp). Fiery yellow corundum (600 gp). Violet garnet (1000 gp). Smoky quartz (50 gp). Rich purple corundum (600 gp). Chalcedony (50 gp). Aquamarine (1000 gp).
Nutae Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright black suits and hats. His auburn hair is styled in orderly dreadlocks. His eyes are blue and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted divine powers by his dying sister.
Motivation: Sabotage a competitor; and to be a spy again
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 13 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 7 (-2) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: Rose (70 gp). Banded agate (16 gp). Blue star sapphire (1200 gp). Eye agate (16 gp). Rich purple corundum (1200 gp). Aquamarine (1400 gp). Blue sapphire (1200 gp). Tiger eye turquoise (16 gp). Rock crystal (70 gp). Malachite (16 gp).
Immeral Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Detective and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Further expansion of business.
Ideals: Professionalism, Optimist. Flaws: Disease. Bonds: Poor, Job. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 28 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Gnoll, Druidic, Giant
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. Cloth of gold vestments (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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