Dreali Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Hunter. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Dreali has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Has a crush, Job. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 33 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Rock crystal (20 gp). Black pearl (1400 gp). Rock crystal (20 gp). Black pearl (1400 gp). Smoky quartz (20 gp). Rock crystal (20 gp). 1 Minor magic item.
Varis Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black armored body suit, with a simple brown line shooting up and back down. He has wavy white hair. He has green eyes and a black hat with a brown feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Athletic, Gifted. Flaws: Mundane, Disease. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 55 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 4000 gp.
Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the north. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he is greedy
Flaws: Insomniac, Fearful, Insane. Bonds: Rich, Immigrant. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 28 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Draconic, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 3000 gp. Aquamarine (1400 gp). Rose (50 gp). Hematite (8 gp). Obsidian (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!

