Carrie Aloro, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear grey pants and tee shirts. His small hat is riddled with cuts and holes. His eyes are a pleasant amber.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 64 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. Jeweled anklet (1000 gp). Golden circlet with four aquamarines (6000 gp). An abacus with copper, silver and gold markers (180 gp).
Ivellios Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his bow ready. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 35 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. A small bag of saffron. (30 gp). Carved bone or ivory statuette (30 gp). Jeweled gold crown (7000 gp). Solid gold idol (300 gp).
Laucian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white pants and tee shirts. His long golden hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Nature, Job. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 57 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 100 pp. Alexandrite (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!

