Azaki Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting green shirt and pants. He has dyed his greying white hair a little too much giving a sharp white color. His fierce gray eyes like to dwell on things.
Personality: Azaki is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Apothecary, but he was a colossal failure. He has never given up on his dancing dream.
Motivation: To pay off his debts; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Job, Debt. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 65 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Chrysoprase (40 gp). Zircon (40 gp). Hematite (7 gp). Chrysoberyl (140 gp). Citrine (40 gp). Deep blue spinel (200 gp). Rose (40 gp). Jet (140 gp). Rich purple corundum (500 gp). Peridot (40 gp). 1 Medium magic item.
Naal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy brown pantaloons and a grey scarf. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 7 years old his parents immigrated from the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Rich, Job. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 |
Possessions: 200 pp.
Halimath Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'7" and is dressed in earthy colors with a tan and white handkerchief worn on his right side. His right hand appears badly burned and disfigured. His chestnut hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Halimath wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... A true patriot, Halimath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Halimath has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Flaws: Addict, Disease. Bonds: Military, Adventurer. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 50 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Gnome, Halfling, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 pp. Cloth of gold vestments (120 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

