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NPC Generator

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Advanced [show]


Adran Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He keeps his golden hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Adran was raised in a hard working conservative environment. A gifted student he started as a Stableman, but he got bored and became a Shoemaker. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Disciplined, Optimist. Bonds: Job, Immigrant, Adventurer. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Adran Iathrana, Male Elf Wizard 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 43 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 19 (+4)14 (+2)
Skills Investigation +7, Performance +6
Senses Passive Perception 14
Languages Common, Elven, Ignan, Celestial, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 1000 gp. Golden circlet with four aquamarines (6000 gp).


Social Check DCs


Quarion Ariessus, Male Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is brown. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Quarion was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He has money and likes to spend it; and a deep hatred of drow

Ideals: Philantrophist. Bonds: Rich, Attractive, Religious, Enemies. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Quarion Ariessus, Male Elf Wizard 13
Medium (4'7") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 22 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)17 (+3) 11 (+0)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Undercommon, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 2000 gp. Moss agate (8 gp). Carnelian (40 gp). Obsidian (8 gp). Deep blue spinel (1200 gp). Chrysoprase (40 gp). Deep green spinel (80 gp). Jade (80 gp). Red spinel (80 gp). Peridot (40 gp). Malachite (8 gp). Azurite (8 gp).


Social Check DCs


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Justice. Bonds: Immigrant. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Aramil Floshem, Male Elf Wizard 12
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 14
Hit Points 34 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Acrobatics +8, Athletics +6
Senses Passive Perception 9
Languages Common, Elven, Orc, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: Just what you see.


Social Check DCs

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