Nutae Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.
Personality: Abrasive and pushy, he has a hard time making friends. He has all his life been fascinated with music.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Courier.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a butcher again
Ideals: Artistic. Flaws: Ugly, Antagonistic, Greedy. Bonds: Rich, Job. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 46 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 200 pp. Alexandrite (400 gp). Blue quartz (12 gp). Sardonyx (80 gp). Zircon (80 gp). Red garnet (70 gp). Onyx (80 gp).
Thamior Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a white costume with the symbols of death on his torso. He sports a flattop hair cut. This green eyed northerner is not easily forgotten.
Personality: He is irascible and easily irritated. He is harsh and unforgiving.
History: Thamior hails from a village terrorized by gnolls. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and revenge
Flaws: Antagonistic. Bonds: Poor, Enemies, Mentor, Slave. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 400 pp. Red spinel (140 gp). Iolite (40 gp). Fire opal (400 gp). Fire opal (400 gp). Peridot (40 gp). Carnelian (40 gp). Azurite (6 gp). Red-brown spinel (140 gp). Chrysoberyl (140 gp). Jasper (40 gp).
Efferil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with white colored cloaks and clothing. With a patchy blonde beard and wild blonde hair. His eyes are hazel and catlike.
Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Efferil was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Fortune-teller; and marry his brother to traveling adventurers
Flaws: Insane, Impulsive. Bonds: Has a crush, Family, Rich. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 42 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Sard (80 gp). Zircon (80 gp). Freshwater pearl (7 gp). Rhodochrosite (7 gp). Azurite (7 gp). Aquamarine (700 gp). Bloodstone (80 gp). Iolite (80 gp).
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