Lamlis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long auburn hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He comes from a rich eastern family. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Beggar
Voice: Italian accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 53 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Chrysoberyl (80 gp). Brown-green garnet (80 gp). Moss agate (6 gp). Sard (50 gp).
Halimath Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and carries spears. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Mercenary business at a young age. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Mercenary for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Disciplined. Flaws: Insomniac, Impulsive. Bonds: Job, Nature. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 65 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 |
Possessions: Azurite (14 gp). Alexandrite (600 gp). Peridot (30 gp). Moss agate (14 gp). Blue quartz (14 gp). Malachite (14 gp). Smoky quartz (30 gp). Black star sapphire (600 gp). Onyx (30 gp). Iolite (30 gp). Black pearl (600 gp). Star rose quartz (30 gp). Jet (50 gp). Lapis lazuli (14 gp). Fiery yellow corundum (600 gp).
Halimath Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his dagger always slung over his shoulder. His blonde hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Halimath took refuge in the large cave and found the beat up dagger and armor he uses now. He struck the Interpreter job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and he is unsatisfied with his job
Ideals: Fighting, Persistence. Bonds: Nature, Job, Family. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 1 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3000 sp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). Embroidered and bejeweled glove (4000 gp). Jeweled electrum ring (7000 gp). Fire opal pendant on a fine gold chain (1900 gp).
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