Naill Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a blue suit, white shirt, and brown tie. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.
Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Naill liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Opinionated. Bonds: Adventurer, Criminal record, Rich, Nature. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 80 pp. Deep blue spinel (1400 gp). Hematite (8 gp). Tiger eye turquoise (8 gp).
Aerdeth Fasharash, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: Aerdeth is depressed about a lot of things. He tends to be a nihilist. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. His childhood dream was to be a Sailor, but he was a colossal failure. Recently the stress of being a Shoemaker has made it difficult for him to sleep.
Motivation: Wants to open a new tavern; and balancing his hectic life and new shoemaker responsibilities is difficult
Flaws: Depressed, Insomniac. Bonds: Attractive, Nature, Job. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Celestial, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Citrine (50 gp). Black pearl (500 gp). Fiery yellow corundum (1100 gp). Jade (150 gp).
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered blue stockings. His skin is fair and his fingers are delicate and long. His silver hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: Naal is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born in a small forest village. Naal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Depressed, Racist. Bonds: Attractive, Nature, Criminal record. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 27 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Gnome, Aquan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1900 gp. Red spinel (120 gp). Rhodochrosite (16 gp). Iolite (50 gp). Hematite (16 gp). Banded agate (16 gp). Black star sapphire (400 gp).
Theriatis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is generally shirtless and showing off his tattooed chest, and a wedding ring on his left hand. His white hair is cut short with large spiked bangs in the front. He has brown eyes and a green hat with a black feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of dire rats once and for all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He then took over the family business and is one of the better Body Guard for hire.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Flaws: Mundane. Bonds: In love, Job, Enemies, Family. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 50 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10000 cp. Aquamarine (1000 gp). Banded agate (5 gp).
Dayereth Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. He has wavy black hair. His eyes are likewise violet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined. Bonds: Attractive, In love, Family, Poor. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp. Hematite (16 gp).
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