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NPC Generator

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Advanced [show]


Rael Amakiir, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a blue Stetson hat and blue clothes. He has styled his chestnut hair well, parting it to the right. His fierce hazel eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wishes to resurrect an old love; and a rival would like him out of the picture

Ideals: Optimist, Gifted. Bonds: Poor, Criminal record, In love. Occupation: Courier

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rael Amakiir, Male Elf Sorcerer 13
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 60 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 3000 gp. Red-brown spinel (150 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Rhodochrosite (8 gp). Rose (80 gp). Sard (80 gp). Obsidian (8 gp). Smoky quartz (80 gp). 1 Medium magic item.


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His golden hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of giants once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aramil's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Flaws: Selfish, Antagonistic. Bonds: Enemies, Slave, Has a crush. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Aramil Qualanthri, Male Elf Sorcerer 8
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1500 gp. Freshwater pearl (10 gp). Tiger eye turquoise (10 gp). Aquamarine (1300 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His small hat is riddled with cuts and holes. He has hazel eyes and a black hat with a blue feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of brigands once and for all.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rael was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Secretive. Bonds: Rich, Enemies, Mentor. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Rael Netyoive, Male Elf Sorcerer 7
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1100 gp. A delicate silver chain set with a tourmaline (30 gp).


Social Check DCs


Varis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a forest tribe. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He is content; and to end his boredom

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Varis Meliamne, Male Elf Sorcerer 7
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 800 gp. Blue quartz (15 gp). Tourmaline (110 gp).


Social Check DCs


Immeral Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a trident. His silver hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Immeral was raised in a hard working conservative environment. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Healer.

Motivation: A strong sense of loyalty to Elven people; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Job, Adventurer. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Immeral Caerdonel, Male Elf Sorcerer 9
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs

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