Thervan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his hand crossbow. His golden hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Thervan lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: To unite with his brother.
Flaws: Insomniac. Bonds: Guardian, Family, Poor. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 61 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Rose (80 gp). Banded agate (10 gp). Moonstone (80 gp). Iolite (80 gp). Azurite (10 gp). 1 Minor magic item.
Arannis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair up. He has several tiny jet earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.
Motivation: A rival would like him out of the picture; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Religious, Family, Criminal record. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 14)
Armor Class 14
Hit Points 48 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Red spinel (100 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He wears a deerstalker hat to cover his moderate length silver hair. He has a dull look in his amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.
History: Naeris was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Jeweler.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Persistence. Flaws: Secretive, Addict, Mundane. Bonds: Job. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp.
Caeldrim Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears violet leather gloves, a violet jacket, and tight pants. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Caeldrim was born in the east. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Caeldrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Caeldrim. Recently he has begun working with bootleggers and crooks.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Persistence, Impeccable. Flaws: Insomniac, Hedonist. Bonds: Criminal record. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 10 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 6 (-2) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Celestial, Dwarven, Ignan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Eiravel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Spice Merchant does. He carries with him a set of shortbows on his belt, each one with a aquamarine on the hilt. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Spice Merchant and found it very stressful. He now owns his own business.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Family. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 69 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 600 pp. Aquamarine (400 gp). Carnelian (50 gp). Black pearl (400 gp). Star ruby (600 gp). Rhodochrosite (6 gp). Violet garnet (400 gp). Zircon (50 gp). Eye agate (6 gp). Black opal (600 gp). Smoky quartz (50 gp). Obsidian (6 gp). Blue sapphire (600 gp). 1 Minor magic item.
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