Uthemar Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear green clothing when he does not wear armor. His black hair is singed and shortened. His hazel eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of eastern immigrants he idolized his father. His childhood dream was to be a Mortician, but he was a colossal failure. He has drifted from career to career and currently works as a Fletcher.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Ugly, Forgetful. Bonds: Nature, Immigrant, Job, Has a crush. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Peren Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with blue stripes complete with hood. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair, while still mostly blonde, has prominent grey streaks. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Disease, Impulsive, Insane. Bonds: Rich. Occupation: Healer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item.
Naeris Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Brewer does. His hair, while still mostly black, has prominent grey streaks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He also has developed a complete distrust of the Body Guard profession.
History: Naeris was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal poetry training, and achieved minor success. He has achieved small success as a Brewer.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Addict, Disease. Bonds: Job, Poor. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 9 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: Sardonyx (20 gp). Star rose quartz (20 gp). Freshwater pearl (15 gp). Onyx (20 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.
Thervan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple black line shooting up and back down. He is bald on top and has large white tufts of hair around his ears. His face is scarred and worn.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of illithids once and for all.
History: He got into the Sailor business at a young age. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and further expansion of business
Flaws: Ugly. Bonds: Enemies, Job, Debt. Occupation: Sailor
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 20 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Brown-green garnet (60 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theren Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across
History: He was raised in a mountains tribe. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He feels threatened by others; and he is a bit of a kleptomaniac
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Criminal record, Nature. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
