Eiravel Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. He has a very tight haircut. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He now spends his time doing works of charity.
Motivation: He is content; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Mundane. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Jet (90 gp). Alexandrite (1500 gp). Rhodochrosite (8 gp). Silver pearl (90 gp).
Caeldrim Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he sports black clothing, slightly heavier than average wear. His golden hair is knotted and matted. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Caeldrim was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Caeldrim took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He wears a green tunic with yellow highlights, and long tan pants that bunch up around his shoes. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his music dream.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Halimath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His amber unseeing eyes seem to look past you.
Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Crown-heir business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Wants to open a new tavern; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 52 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. Black pearl (1200 gp). Black star sapphire (700 gp). Deep blue spinel (1200 gp). Moss agate (9 gp). Jasper (50 gp). Amethyst (80 gp). Sard (50 gp). Lapis lazuli (9 gp). Blue sapphire (700 gp). Obsidian (9 gp). Banded agate (9 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Rose (50 gp). Blue star sapphire (700 gp). Golden pearl (80 gp). Brown-green garnet (80 gp). Banded agate (9 gp). Carnelian (50 gp). Banded agate (9 gp).
Theren Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears baggy red pantaloons and a black scarf. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Theren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 500 gp.
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