Thervan Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His clothes are grease stained in places. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and he is content
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. Golden yellow topaz (300 gp). Amethyst (110 gp). Eye agate (5 gp). 1 Minor magic item.
Theren Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is white and very short. His ears are large.
Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Theren was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erdan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan Stetson hat and tan clothes. His blonde hair is braided into rings. His brown unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.
History: He is a Metallic Dragon in disguise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erdan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erdan. During his travels, Erdan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Erdan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Erdan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Disease, Antagonistic. Bonds: Religious, Adventurer, Criminal record. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Enialis Othronus, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. He wears a colorful flower in his black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Criminal record, Mentor. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Lapis lazuli (13 gp). Sardonyx (40 gp). Tiger eye turquoise (13 gp). 1 Minor magic item.
Dayereth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a broad hat upon his head. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across
History: He was always a brilliant, if unscrupulous mind. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dayereth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Criminal record, In love. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 16)
Armor Class 12
Hit Points 75 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 800 pp. Deep blue spinel (500 gp). Jasper (30 gp). Bloodstone (30 gp). Violet garnet (500 gp). Blue quartz (6 gp). Malachite (6 gp). Moonstone (30 gp). Malachite (6 gp). Brown-green garnet (60 gp). Amethyst (60 gp). Deep green spinel (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!