Adran Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His golden hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: This man loves dancing and to teach people dancing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Adran was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Bonds: Rich, Job, Attractive. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 37 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Goblin, Giant, Terran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 14000 sp. Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (2300 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item.
Aramil Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man wears a fancy blue suit. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his golden hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.
Personality: Aramil is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and seeks redemption
Ideals: Artistic. Flaws: Depressed, Greedy. Bonds: Attractive, Rich, Criminal record. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 90000 cp.
Rolen Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him.
Ideals: Joker, Impeccable. Flaws: Insane. Bonds: Poor. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 5 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 2000 sp.
Naeris Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are blue and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Naeris lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Detective soon after.
Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion
Flaws: Sensitive. Bonds: Slave, Family, Job, Has a crush. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 700 gp.
Erdan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. He has styled his auburn hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Erdan never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Flaws: Disease. Bonds: Attractive, In love, Mentor. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 39 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

