Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aramil took refuge in the large cave and found the beat up shortspear and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Attractive, Enemies, In love, Nature. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 140 pp. 1 Minor magic item.
Uthemar Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered black stockings. He sports a long blonde beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Rich, Family. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 3000 sp. Rose (80 gp). Alexandrite (300 gp). Zircon (80 gp).
Ivellios Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a yellow vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His long silver hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Ivellios embodies much of what other species detest in the Elves. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp.
Hadarai Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He wears a faded coat and loose pants complete with Stetson hat. He wears his black hair up. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He struck the Gardener job and began his own company from there.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Gardener
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 15
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 8 (-1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Dreali Withrethin, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple pastel line shooting up and back down. His hair is white and curly. His skin is flawless and his gray eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Dreali grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 90 pp. Moss agate (14 gp). Blue quartz (14 gp). Lapis lazuli (14 gp). Golden yellow topaz (800 gp). 1 Darkwood Buckler.
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