Halimath Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise gray.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Servant, who enjoyed hunting, Halimath was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Religious. Occupation: Crown-heir
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 16)
Armor Class 11
Hit Points 40 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Rock crystal (70 gp). Golden yellow topaz (1100 gp). Jet (90 gp). Onyx (70 gp). Tourmaline (90 gp). Aquamarine (1100 gp). Rhodochrosite (9 gp). Amber (90 gp).
Eiravel Berevan, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears brown trousers with grey and tan striped suspenders. He wears various colorful collared shirts. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eiravel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eiravel. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Optimist. Flaws: Insane. Bonds: Immigrant, Criminal record. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 28 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Orc, Auran, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Hematite (14 gp). Bloodstone (30 gp). Rhodochrosite (14 gp). Hematite (14 gp). Sardonyx (30 gp). Onyx (30 gp). Lapis lazuli (14 gp). Aquamarine (500 gp).
Enialis Firahel, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 3 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 600 gp.
Gennal Horineth, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with a lost civilization.
History: Gennal was born in the north. At a young age he loved to build and create. His childhood dream was to be a Weaver, but he was a colossal failure. He inherited the family business which he has now maintained for 2 years.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Persistence. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 19 (+4) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Halfling, Auran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. Red-brown spinel (80 gp).
Raer Aloro, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with yellow pants. He is bristling with hidden weapons, mostly morningstars and pickaxes. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp.
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