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NPC Generator

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Advanced [show]


Rael Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He wears his red hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Marshal business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has worked as a Marshal like his mother before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Rael Othronus, Male Elf Sorcerer 9
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 9 (-1)15 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 230 pp. Rock crystal (20 gp). Star rose quartz (20 gp). Citrine (20 gp). Fiery yellow corundum (600 gp). Golden yellow topaz (800 gp). Fire opal (600 gp).


Social Check DCs


Himo Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears an entirely blue suit with red socks and a vest with buckled shoes. His skin is also unnaturally pale. His tied-back hair is brown. His eyes are a pleasant amber.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. Himo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Himo Goltorah, Male Elf Sorcerer 10
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 8 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 2300 gp. Moss agate (10 gp). Rose (40 gp). Violet garnet (1600 gp). Azurite (10 gp). Black opal (900 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Cithreth, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Immeral will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his father was called into army service. When Immeral reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Immeral Cithreth, Male Elf Sorcerer 8
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)9 (-1) 18 (+4)11 (+0)
Skills Animal Handling +7, Arcana +2
Senses Passive Perception 14
Languages Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Chrysoberyl (90 gp). Rhodochrosite (12 gp). Sardonyx (60 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His black hair is still thick. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has achieved small success as a Masseuse.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Impulsive. Bonds: Attractive, Guardian, Poor, Job. Occupation: Masseuse

Voice: Jamaican accent

Attributes [hide]

Aramil Aloro, Male Elf Sorcerer 9
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 600 gp. Silver comb with moonstones (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments

History: Sold as a small child to a wizard, Vanuath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted arcane powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor, Criminal record. Occupation: Slave Trader

Voice: Low and grunting

Attributes [hide]

Vanuath Rothenel, Male Elf Sorcerer 6
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)17 (+3) 14 (+2)12 (+1)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Orc, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 1000 gp. Alexandrite (900 gp). Blue quartz (15 gp). Malachite (15 gp). Red spinel (100 gp).


Social Check DCs

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