Azaki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his sickle ready. He keeps his silver hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Fighting. Bonds: Rich, Enemies, Criminal record, Religious. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Gnoll, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 180 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered and bejeweled glove (2000 gp). Old masterpiece painting (2000 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He sports a long auburn beard, and similarly colored long hair. He has blue eyes and a green hat with a black feather.
Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them
History: A powerful slaver made him what he is. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and he is greedy
Flaws: Hedonist, Shy, Mundane. Bonds: Mentor, Rich. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 sp.
Halimath Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long auburn hair is drawn into a two foot long braid. His thin eyebrows rest above his beady violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He works hard and plays hard.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic, Hedonist, Insane. Bonds: Poor, Religious. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 35 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp.
Galinndan Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galinndan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Artistic, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 52 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 19 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Infernal, Goblin, Terran
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 11000 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Sapphire pendant on gold chain (2700 gp). Fire opal pendant on a fine gold chain (600 gp). Gold music box (4000 gp). Old masterpiece painting (600 gp). Old masterpiece painting (600 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Silver chalice with lapis lazuli gems (50 gp). Brass mug with jade inlays (500 gp).
Immeral Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He has wavy chestnut hair. His eyes, though not visible through his cowl, are brown.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. Immeral was born on a far southern forest where he grew up under the tutelage of his father, an expert Map Maker. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Athletic, Logical. Bonds: Attractive, Adventurer, Immigrant. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!