Erevan Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His long silver hair reaches down to his waist. This blue eyed southerner is not easily forgotten.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Bounty Hunter, Erevan learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 60000 cp. 1 Minor magic item.
Azaki Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He sports a long silver beard, and similarly colored long hair. His eyes are a pleasant blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Goblin, Infernal, Terran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Alexandrite (1200 gp). Lapis lazuli (5 gp). Blue star sapphire (1300 gp). Brown-green garnet (80 gp).
Caeldrim Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He tends to wear a large green jacket, and his gloved hand is found clutching a sai. His hair is blonde, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Caeldrim is combative with any and all who dare try his patience in the slightest.
History: The child of a Junk Dealer, who enjoyed hunting, Caeldrim was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion
Ideals: Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 44 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1100 gp. Hematite (7 gp). Golden pearl (50 gp). Obsidian (7 gp). Rich purple corundum (1300 gp). White opal (1300 gp).
Arannis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He has the majority of his body covered in plate. His white hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Terran, Druidic, Abyssal, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Tourmaline (60 gp). Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naeris Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting white shirt and pants. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes are green and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often.
Ideals: Athletic, Logical, Entrepeneur. Bonds: Has a crush, Mentor. Occupation: Body Guard
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
