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NPC Generator

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Advanced [show]


Caeldrim Nailo, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears black painted combat armor at almost all times. His head has been shaved. His green eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing singing.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He has never given up on his singing dream.

Motivation: To share knowledge with the world; and retire the richest man in the north

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Caeldrim Nailo, Male Elf Sorcerer 7
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Athletics +3, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Terran, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely grey suit with white socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a mountains tribe. After coming to the age of reason, Quarion took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Priest

Voice: Sore throat, cough

Attributes [hide]

Quarion Amakiir, Male Elf Sorcerer 7
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 13 (+1)17 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 80000 cp.


Social Check DCs


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his broad white hat.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Painter, Arannis learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. During his travels, Arannis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arannis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arannis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arannis Dalanthan, Male Elf Sorcerer 10
Medium (5'3") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 19 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ivellios Nailo, Male Elf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a tan coat with black slacks. He is portly but not overly obese. His hair is cut close to his head. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Poor. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Ivellios Nailo, Male Elf Sorcerer 9
Medium (4'7") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 23 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1300 gp. Alexandrite (500 gp). Onyx (50 gp). Fiery yellow corundum (1200 gp). Golden pearl (110 gp). Sardonyx (50 gp). Brown-green garnet (110 gp). Amethyst (110 gp).


Social Check DCs


Aramil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His chestnut hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Aramil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a beggar and was forced into it by his family

Ideals: Extrovert, Professionalism. Bonds: Attractive, Poor, Family, Criminal record. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Aramil Lathalas, Male Elf Sorcerer 6
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 1000 sp.


Social Check DCs

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