Thamior Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He carries a battered mace and tarnished crossbow as well. His hair is greying and his face has many wrinkles. This amber eyed easterner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of brigands once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Secretive. Bonds: Enemies, Adventurer. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp. Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears green trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His deerstalker hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.
Personality: He likes to make people angry or surprised. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Undercommon, Giant
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'7". He is wearing the road beaten gear of a warrior. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Joker. Flaws: Ugly, Mundane, Antagonistic. Bonds: Religious. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 52 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 4000 gp. Violet garnet (1500 gp). Deep green spinel (60 gp). Jet (60 gp). Chrysoprase (40 gp). Aquamarine (1500 gp). Obsidian (7 gp). Alexandrite (1500 gp). Zircon (40 gp). Violet garnet (1500 gp).
Theren Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This southern man wears a green coat over a brown low-cut shirt, and a small hat upon his head. His clothes are grease stained in places. His red hair is cut short with large spiked bangs in the front. This blue eyed southerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Theren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Theren was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 45 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long green pants that bunch up around his shoes. His hair is cut close to his head. He is baby faced.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Nim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast mountains. He was an athlete and attended two major summer competitions. He never won. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Impeccable, Athletic. Bonds: Family, Nature, Enemies. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 45 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Gold dragon comb with red garnet eye (1400 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (70 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
