Nutae Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He wears tattered old clothes. His tied-back hair is blonde. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Rich. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. 1 Minor magic item.
Riardon Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a green costume with the symbols of magic on his torso. His white hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise amber.
Personality: Calm and collected, he is a well trained Glassblower. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Succubi in disguise. His druidic abilities were realized during a raid on his village. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Secretive. Bonds: Poor, Job, Adventurer. Occupation: Glassblower
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 48 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 400 pp. White pearl (70 gp). Black opal (1500 gp). Carnelian (20 gp). Aquamarine (1600 gp). Amber (70 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Eathalena, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light black in addition to tight pants. His red hair is thinning but still full. He has gleaming, smiling hazel eyes.
Personality: He has always had a great fascination with Elven culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Rael was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Racist, Secretive. Bonds: Attractive, Job, Family. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: Onyx (70 gp). Zircon (70 gp). Rhodochrosite (13 gp). Silver pearl (70 gp).
Immeral Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a fancy black suit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Immeral hails from a village terrorized by illithids. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Optimist. Bonds: Attractive, Poor, Enemies, Criminal record. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 62 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Old masterpiece painting (1700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Black velvet mask with numerous citrines (100 gp). Brass mug with jade inlays (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Silver ewer (10 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item. 1 Minor magic item.
Theren Hanali, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His hair is always cut to a buzz. His brown eyes are slightly larger than normal.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Doctor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Doctor for hire.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Zircon (60 gp). Azurite (12 gp). Violet garnet (500 gp). Carnelian (60 gp).
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