Himo Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He carries a battered axe and tarnished kukri as well. His moppish chestnut hair is in a traditional bowl cut. His gray eyes peer out from beneath his wide-brimmed red hat.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He can't help but pocket interesting objects he comes across
History: He was raised by priests from a young age. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 8000 sp. White pearl (120 gp). Aquamarine (1200 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ivellios Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Herbalist. His hair is silver and curly. His brown unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Opinionated, Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 3000 sp. Deep green spinel (90 gp). Freshwater pearl (6 gp). Rose (70 gp).
Dayereth Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a black coat over a violet low-cut shirt, and a broad hat upon his head. He carries a battered hammer and tarnished greatsword as well. His black hair and beard is wavy and long. His eyes are amber and beady.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Dayereth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Dayereth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dayereth's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Rich. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1100 gp.
Immeral Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears bulky blue painted plate armor. He wears a broad hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He also has developed a complete distrust of the Adventurer profession.
History: He was born several months after his mother was called into army service. A gifted student he started as a Adventurer, but he got bored and became a Engraver. Some 5 years later his spouse died after the birth of his son. Heartbroken, Immeral never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Athletic, Justice. Bonds: Job, Military, In love. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 16)
Armor Class 12
Hit Points 21 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1100 pp. Jeweled gold crown (7000 gp). Fire opal pendant on a fine gold chain (700 gp). Gold and topaz bottle stopper cork (700 gp). Silver comb with moonstones (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Finely wrought small gold bracelet (30 gp). Silver comb with moonstones (100 gp). 1 Medium magic item. 1 Medium magic item.
Arannis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He has blue eyes and a red hat with a violet feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Bowyer, Arannis learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Bowyer. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 50000 cp. Rock crystal (70 gp). Coral (150 gp). Banded agate (12 gp). Tourmaline (150 gp). Onyx (70 gp). Coral (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!