Beiro Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. Beiro was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Beiro decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.
Motivation: Seeks redemption.
Ideals: Philantrophist. Bonds: Criminal record, Rich. Occupation: Bricklayer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Aquan, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 600 gp. Alexandrite (500 gp). Moss agate (5 gp). Golden yellow topaz (500 gp). Hematite (5 gp). Obsidian (5 gp). Pink pearl (50 gp). Aquamarine (500 gp). Deep blue spinel (500 gp).
Ivellios Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is dressed in a clean blue cloak covering his clean studded leather. His skin is also unnaturally pale. His blonde hair is cut short. He has a dull look in his green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Disease, PTSD. Bonds: Job. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 13)
Armor Class 10
Hit Points 47 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Alexandrite (800 gp). Lapis lazuli (14 gp). Rhodochrosite (14 gp). Alexandrite (800 gp). Brown-green garnet (100 gp). Peridot (60 gp). Rhodochrosite (14 gp). Aquamarine (800 gp). Black pearl (800 gp). Sard (60 gp). Malachite (14 gp). 1 Minor magic item.
Arannis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His silver hair is heavily combed to the left. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Immigrant, Family, Enemies. Occupation: Server
Voice: Australian accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp.
Ivellios Holimion, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His silver hair is thinning but still full. His amber eyes lackadaisically let the world flow into them.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ivellios fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he is terrified, and will act out of fear
Ideals: Fighting, Logical. Flaws: Racist, Shy, Fearful. Bonds: Slave. Occupation: Priest
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 70 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Goblin, Gnoll, Giant
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: Brown-green garnet (60 gp). Blue quartz (7 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. He wears a small hat to cover his moderate length golden hair. His green eyes dart from person to person.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can't help but pocket interesting objects he comes across
History: Heian was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Heian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heian decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insane. Bonds: Criminal record, Poor, Job. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1200 gp. Freshwater pearl (6 gp). Red garnet (80 gp). Golden yellow topaz (800 gp). Obsidian (6 gp). Smoky quartz (20 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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