Korfel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He carries with him a set of greataxes on his belt, each one with a topaz on the hilt. His red hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He got away from his former life and has fallen to alcoholism.
Motivation: Retire the richest man in the north.
Ideals: Fighting, Disciplined, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. With a patchy brown beard and wild brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Nim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 40 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1700 gp. 1 Minor magic item.
Halimath Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a brown poncho over his likewise colored trousers and shirt. His moppish silver hair is in a traditional bowl cut. His violet eyes peer out from beneath his top brown hat.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.
History: His mother raised him in a mountain cabin. After coming to the age of reason, Halimath took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: He is a bit of a kleptomaniac; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Addict. Bonds: Enemies, Nature, Criminal record. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 14 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Ignan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. Rich purple corundum (700 gp). White pearl (40 gp). Star ruby (700 gp). Rock crystal (60 gp). Chrysoberyl (40 gp). Star rose quartz (60 gp). Blue star sapphire (700 gp).
Carrie Horineth, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a bastard sword. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Elves. He is a logical person and will generally grow upset if things defy logic and science.
History: Carrie was born in the east. At a young age he loved to build and create. His divine abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical, Persistence, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Naal Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a grey shirt with thin green vertical stripes and violet pants. His hair is brown, silky, and of moderate length. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and to prove his worth to the world
Flaws: Impulsive. Bonds: Attractive, Guardian, Poor. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 70 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 |
Possessions: Golden yellow topaz (300 gp). Red-brown spinel (160 gp). Sardonyx (70 gp). Chalcedony (70 gp). Blue star sapphire (1400 gp). Bloodstone (70 gp). Aquamarine (300 gp). Lapis lazuli (15 gp). Hematite (15 gp). Deep blue spinel (300 gp). Jasper (70 gp). Fiery yellow corundum (1400 gp). Golden yellow topaz (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


