Traki Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He dresses in red turtlenecks beneath a black coat with blue slacks. He has a moderate pudge and is not very fit. He has a long golden beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Traki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Terse. Bonds: Rich, Adventurer, Job. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Dwarven, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (4 gp). 1 Minor magic item.
Theriatis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man tends to wear a large red jacket, and sports empty pouches on his belt. He is bald on top and has large chestnut tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theriatis hails from a village terrorized by drow. Theriatis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theriatis decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud.
Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Adventurer, Enemies. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 200 gp. Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (1000 gp).
Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. His violet eyes dart from person to person to random spaces in the air.
Personality: He is mildly Elf supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Elven compassion; and wants to have a good time and be beloved
Flaws: Ugly, Racist, Hedonist. Bonds: Poor. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Black pearl (600 gp). Moss agate (11 gp). Lapis lazuli (11 gp). Obsidian (11 gp). Tourmaline (50 gp). Lapis lazuli (11 gp).
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is renowned for his bright pastel suits and hats. He is muscular with a powerful set of arms. He sports a long white beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Naal studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Insane. Bonds: Religious, Criminal record. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 41 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item.
Galinndan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A 5'5" western man, he wears a violet vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has wavy golden hair. His eyes are likewise brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Spy, but he was a colossal failure. He then took over the family business and is one of the better Adventurer for hire.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Criminal record, Job. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 10 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1500 gp. Jeweled gold crown (3000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
