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NPC Generator

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Advanced [show]


Lamlis Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white shirt with thin grey vertical stripes and white pants. His hair is silver and very short. He has green eyes and a white hat with a grey feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Lamlis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Lamlis Suithrasas, Male Elf Sorcerer 6
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Thamior Berevan, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this northern man wears a green costume with the symbols of luck on his torso. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Thamior has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things

Ideals: Athletic, Optimist, Gifted. Flaws: Disease. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Thamior Berevan, Male Elf Sorcerer 6
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Erevan Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green costume with the symbols of the four houses of cards on his torso. His long chestnut hair reaches down to his waist. His eyes are blue and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erevan took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Artistic, Impeccable. Bonds: Nature, Immigrant, Rich. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Erevan Selevarun, Male Elf Sorcerer 13
Medium (5'3") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 10 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)11 (+0) 16 (+3)17 (+3)
Skills History +4, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 500 pp. Moss agate (6 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" northern man, he dresses well, typically a more casual-formal manner. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Tanner, who enjoyed hunting, Aramil was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Aramil Mellerelel, Male Elf Sorcerer 6
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 20000 cp. Chrysoprase (70 gp). Moss agate (16 gp). Moss agate (16 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in yellow turtlenecks beneath a red coat with black slacks. His hair is long and chestnut with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His eyes are likewise amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of brigands once and for all.

History: Uthemar was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He has worked as a Interpreter like his mother before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants revenge against brigands

Flaws: Cynical. Bonds: Enemies, Attractive, Job, Criminal record. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Uthemar Dalanthan, Male Elf Sorcerer 11
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 62 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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