Uthemar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Athletic. Flaws: Insane, Impulsive, Disease. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 23 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 700 pp. Golden yellow topaz (700 gp). Pink pearl (70 gp). 1 Medium magic item.
Varis Raethran, Male Elf [Permalink]
Personal [hide]
Description: This man wears a pastel tunic with yellow highlights, and long tan pants that bunch up around his shoes. He is muscular with a powerful set of arms. His black hair is thinning but still full. This amber eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Varis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Laborer, who enjoyed hunting, Varis was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Persistence. Flaws: Hedonist. Bonds: Nature, Adventurer, Criminal record. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. He has a golden handlebar mustache and slicked back golden hair. His eyes are brown and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Halimath managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Rich. Occupation: Farmer
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 80 pp.
Mindartis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to cover his moderate length golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. Mindartis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mindartis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Adventurer, Criminal record. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 35 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 800 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). A small bag of saffron. (90 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Thervan Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. He wears a broad hat to hide his balding. His brown eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He works hard and plays hard.
History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He struck the Cook job and began his own company from there.
Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Justice. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Cook
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 800 gp.
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