Arannis Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. His skin is fair and his fingers are delicate and long. His chestnut hair is still thick. His skin is flawless and his amber eyes scan people very quickly.
Personality: Arannis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Fortune-teller, Arannis learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1000 gp.
Lucan Amakiir, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west, but his parents moved at a very young age to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Immigrant, Criminal record. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 19 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven, Draconic, Terran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Carnelian (50 gp). Aquamarine (1600 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy blonde hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 17)
Armor Class 15
Hit Points 56 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +9 / 5d4+3, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Solid gold idol (400 gp). Gold dragon comb with red garnet eye (1600 gp). Golden circlet with four aquamarines (3000 gp). An abacus with copper, silver and gold markers (180 gp). 1 Medium magic item.
Adran Meliamne, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His hair is red and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east, but his parents moved at a very young age to the south. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Nature, Debt. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Ignan, Orc
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2800 gp. Jeweled gold crown (7000 gp). A small bag of saffron. (10 gp).
Efferil Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing a long, green cloak. He has styled his golden hair well, parting it to the right. His green eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 500 gp. 1 Everburning torch. 3 Antitoxin. 3 Tanglefoot bags.
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