Laucian Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Barrister does. He has no hair. His hazel eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.
History: Laucian lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 25 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Gold dragon comb with red garnet eye (1300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. This amber eyed southerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Sensitive, Addict. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 2000 gp. Deep blue spinel (300 gp). Tiger eye turquoise (15 gp). Blue star sapphire (600 gp). Blue quartz (15 gp).
Eiravel Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many white ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Eiravel is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered west to less war torn lands. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and regain custody of his son
Ideals: Fighting, Justice. Flaws: Disease, PTSD. Bonds: Family. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 900 gp.
Enialis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the west to a Banker, Enialis learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Enialis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Enialis. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 gp. Chrysoprase (80 gp). Chrysoprase (80 gp). Aquamarine (1200 gp).
Quarion Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown leather gloves, a brown jacket, and tight pants. He sports a long golden beard, and similarly colored long hair. His eyes are likewise amber.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When Quarion reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 8 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 400 gp. Sard (70 gp). Freshwater pearl (16 gp). 1 Minor magic item.
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