Beiro Fasharash, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan small hat and tan clothes. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 700 gp. Lapis lazuli (11 gp). Deep green spinel (110 gp). Rock crystal (80 gp). Alexandrite (700 gp). Malachite (11 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item.
Theriatis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey collared shirt and green pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. This violet eyed easterner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Theriatis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Poor, Religious. Occupation: Actor
Voice: Slurs words
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 16)
Armor Class 13
Hit Points 75 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 11000 gp. Old masterpiece painting (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold cup set with emeralds (7000 gp). Solid gold idol (700 gp). A delicate silver chain set with a tourmaline (40 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver comb with moonstones (600 gp). Old masterpiece painting (1200 gp). Solid gold idol (700 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). A necklace of small pink pearls (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Immeral Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His auburn hair is cut short. His eyes are gray.
Personality: Immeral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Immeral lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To unite with his sister; and retire the richest man in the south
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Family, Religious. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 3 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1 Minor magic item.
Erdan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north his family was never financially stable. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: Chalcedony (50 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a brown cloak and cross-gartered green stockings, marred by teas. His hair is brown and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gennal took refuge in the old dungeon and found the beat up sai and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Flaws: Ugly. Bonds: Family, Adventurer, Immigrant, Nature. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 31 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Giant
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Black velvet mask with numerous citrines (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Black velvet mask with numerous citrines (120 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A small bag of saffron. (90 gp). Solid gold idol (900 gp). Sapphire pendant on gold chain (2700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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