Peren Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black deerstalker hat and black clothes. His hair is short and brown. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Peren was born on a far southern forest where he grew up under the tutelage of his mother, an expert Architect. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against orcs; and someone believes him a fraud
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 47 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc, Dwarven, Halfling
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1200 pp. Obsidian (13 gp). Star rose quartz (40 gp). Onyx (40 gp). Malachite (13 gp). Black pearl (900 gp). Aquamarine (900 gp). Chalcedony (40 gp). Obsidian (13 gp). Alexandrite (900 gp).
Arannis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his club ready. He has wavy white hair. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: Lapis lazuli (13 gp). Hematite (13 gp). Freshwater pearl (13 gp). White opal (800 gp). Chalcedony (60 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item.
Galinndan Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a slaver, Galinndan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Galinndan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Galinndan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac, Depressed. Bonds: Immigrant, Criminal record, Mentor. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp.
Raer Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'11" has a big stupid grin on his face most of the time. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his brown hair up in a very large beehive style do. His eyes are brown and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Guardian, Job. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Azurite (16 gp). Bloodstone (40 gp). Golden yellow topaz (1300 gp). Black pearl (1300 gp). Rose (40 gp). Coral (120 gp).
Immeral Iranapha, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is unkempt and raggedy. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.
History: Born in the west his family was never financially stable. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Immeral's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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