Theriatis Firahel, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is typically in his Sculptor uniform. His golden hair is lengthy. His eyes are gray and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has set out to sabotage the competition.
Motivation: To be a Architect again; and expand his business
Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Military. Occupation: Sculptor
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy. His eyes are amber and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Flattery will make him almost putty in your hands.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Selfish. Bonds: Attractive, Poor, Criminal record. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 32 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 600 pp. Blue-white diamond (6000 gp). Malachite (6 gp). 1 Medium magic item.
Arannis Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long white beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in a small forest village. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Nature, Rich. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 68 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Malachite (5 gp). Silver pearl (60 gp). Star ruby (500 gp). Star rose quartz (20 gp). Violet garnet (900 gp). Obsidian (5 gp). Red spinel (60 gp). Azurite (5 gp). Moonstone (20 gp). Black pearl (900 gp). Violet garnet (900 gp). Silver pearl (60 gp). Golden yellow topaz (900 gp). Canary diamond (5000 gp). Tiger eye turquoise (5 gp).
Laucian Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things.
Ideals: Joker. Flaws: Mundane, Antagonistic. Bonds: Poor, Attractive. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 19 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2500 gp. Black pearl (900 gp). Aquamarine (900 gp). Violet garnet (900 gp). Jasper (30 gp). Hematite (14 gp). Moonstone (30 gp). Tiger eye turquoise (14 gp). Onyx (30 gp). Golden yellow topaz (900 gp). Azurite (14 gp).
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His hair is silver, silky, and of moderate length. He has blue eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Aramil was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Guardian. Occupation: Scribe
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 44 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. Rose (80 gp). Alexandrite (200 gp). Bloodstone (80 gp). Deep blue spinel (200 gp).
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