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NPC Generator

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Advanced [show]


Theren Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his brown hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Theren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Scribe, but he got bored and became a Bounty Hunter. He has achieved small success as a Bounty Hunter.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist. Flaws: Insane, Secretive. Bonds: Poor, Job. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Theren Casilltenirra, Male Elf Sorcerer 11
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 17 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)15 (+2) 14 (+2)15 (+2)
Skills Arcana +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 1000 gp. White pearl (60 gp). Alexandrite (600 gp). Silver pearl (60 gp). Chrysoprase (50 gp). Rich purple corundum (700 gp). Malachite (8 gp). Tourmaline (60 gp).


Social Check DCs


Quarion Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is thinning but still full. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Bonds: Enemies, Job, Mentor, Guardian, Adventurer. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Quarion Ostoroth, Male Elf Sorcerer 8
Medium (5'1") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Aquamarine (500 gp). Tiger eye turquoise (10 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Hanali, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his white robe and has his halberd always slung over his shoulder. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice, Artistic. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Aramil Hanali, Male Elf Sorcerer 11
Medium (5'4") Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Animal Handling +7, Deception +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 19000 sp. Gold dragon comb with red garnet eye (1100 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Jeweled electrum ring (6000 gp).


Social Check DCs


Halimath Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His blonde hair, when down, is lengthy. His eyes are hazel.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage; and he wants revenge against drow

Flaws: Insane. Bonds: Enemies, Military, Nature, Family. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Halimath Ariessus, Male Elf Sorcerer 12
Medium (5'5") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 31 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)14 (+2) 18 (+4)16 (+3)
Skills Deception +7, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His hair is short and silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and to end his boredom

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Poor, Enemies. Occupation: Bather

Voice: Stutters

Attributes [hide]

Aramil Qualanthri, Male Elf Sorcerer 8
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 12 (+1)18 (+4)
Skills Acrobatics +4, Deception +7
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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