Himo Fasharash, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue pants and tee shirts. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Himo grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate, Logical. Bonds: Slave, Adventurer. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 4000 sp. Blue quartz (8 gp). Rich purple corundum (900 gp).
Aelar Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. With bright black hair and a scraggly beard. His gray eyes are passionate and lively.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the south. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Criminal record, Immigrant. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1600 gp. Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He tends to wear a red poncho over his likewise colored trousers and shirt. He has a hunchback. With bright red hair and a scraggly beard. He wears large thick round spectacles.
Personality: Eccentric and domineering, Efferil will drive conversation. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in the west to a Tanner, Efferil learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 7000 sp. Iolite (20 gp). Violet garnet (1500 gp). Fiery yellow corundum (1200 gp).
Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a tan poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. He has green eyes and a tan hat with a black feather.
Personality: Halimath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a drow raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Enemies. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of magic around his neck, and a flail on his belt. His golden hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting, Disciplined, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Butcher
Voice: Russian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 9 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1000 gp. Chalcedony (20 gp). Aquamarine (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
