Fivin Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His white hair is singed and shortened. His eyes are violet and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments
History: He was born in a small mountains village. After coming to the age of reason, Fivin took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 42 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Aquan, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 800 pp. Rich purple corundum (1200 gp). Golden pearl (110 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp). Amber (110 gp). Smoky quartz (70 gp). Blue quartz (5 gp). Freshwater pearl (5 gp). Fiery yellow corundum (1200 gp). Golden pearl (110 gp). Fiery yellow corundum (1200 gp). Rose (70 gp). Violet garnet (500 gp). 1 Minor magic item.
Carrie Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of death on his torso. His skin is fair and his fingers are delicate and long. His silver hair is styled in orderly dreadlocks. His eyes are gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the west his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Carrie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Carrie. He became a Assassin soon after.
Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Poor, Job. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Infernal, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 gp. Emerald (400 gp). White opal (400 gp).
Nim Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His golden hair is lengthy and is close to two feet long. He is baby faced.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Justice. Flaws: Terse. Bonds: Immigrant, Rich. Occupation: Butcher
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 55 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 6000 gp. Blue quartz (4 gp). Iolite (30 gp). Sardonyx (30 gp). White opal (1600 gp). Silver pearl (90 gp). Rock crystal (30 gp). Alexandrite (1300 gp). Eye agate (4 gp). Obsidian (4 gp). Deep green spinel (90 gp). Moss agate (4 gp). Alexandrite (1300 gp). Black opal (1600 gp). Malachite (4 gp). Golden pearl (90 gp). Peridot (30 gp). Rock crystal (30 gp).
Laucian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. He has a moderate pudge and is not very fit. His golden hair is knotted and matted. His eyes are a pleasant gray.
Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Laucian grew up listening to his mother's many stories. In his youth he was a Priest, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He became a Seamstress soon after.
Motivation: To be a Priest again; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Criminal record, Adventurer. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Terran, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).
Gennal Goltorah, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy grey pantaloons and a violet scarf. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: He is overprotective of those who hire his services. A true patriot, Gennal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Gennal grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Immigrant, Guardian, Military, Adventurer. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 38 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Giant, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp.
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