Tharivol Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is cut short. He has several tiny amber earrings on each ear.
Personality: Eccentric and domineering, Tharivol will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Tharivol grew up listening to his father's many stories. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Slave, Adventurer. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
Berrian Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his white hair. His brown eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against illithids
Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Enemies. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 14 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 8000 sp. Blue quartz (4 gp). Star rose quartz (40 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He has a white handlebar mustache and slicked back white hair. His eyes are gray and catlike.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Naal grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Poor, Immigrant, Adventurer. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1000 gp. Black pearl (1600 gp). Azurite (8 gp). Deep blue spinel (1600 gp). Coral (110 gp).
Fivin Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His white hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.
History: Gifted from a young age, Fivin studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fivin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Gifted. Flaws: Lazy. Bonds: Attractive. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 44 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 4000 gp.
Erevan Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His golden hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Poor, Criminal record. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 40 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Elven, Aquan, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 360 pp. White pearl (160 gp). Aquamarine (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
