Eiravel Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His auburn hair is singed and shortened. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Eiravel hails from a village terrorized by dire rats. In his 18th year, his parents were killed by a dire rats raid, leaving Eiravel alone in the world. After a stint in an orphanage, he was adopted. He struck the Shoemaker job and began his own company from there.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 16)
Armor Class 15
Hit Points 67 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Aquan
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 10000 gp. Smoky quartz (20 gp). Obsidian (15 gp). Clear bright green emerald (6000 gp). Jade (40 gp). Azurite (15 gp). Carnelian (20 gp). Aquamarine (700 gp). Violet garnet (700 gp). Jacinth (6000 gp). Azurite (15 gp). Tiger eye turquoise (15 gp).
Berrian Othronus, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, constantly wearing a black suit, tan shirt, and violet tie. He is tall, broad shouldered and powerfully built. He wears a top hat to cover his moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Mason, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Logical. Bonds: Attractive, Poor, Criminal record. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 2 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 800 gp. Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adran Galanodel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Crown-heir. His black hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Crown-heir, Adran learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Adventurer, Job, Enemies. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1200 gp. Golden yellow topaz (700 gp). Star ruby (400 gp). Violet garnet (700 gp). Rose (80 gp).
Peren Horineth, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly pickaxes and longbows. His silver hair is cut short. His brown eyes are passionate and lively.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Peren hails from a village terrorized by illithids. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peren. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker, Professionalism. Bonds: Attractive, Criminal record, Enemies. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 10 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many brown ritualistic tattoos. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Bowyer born in the past three hundred years. Gennal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gennal was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and further expansion of business
Flaws: Ugly. Bonds: Job, Family, Nature, Has a crush. Occupation: Bowyer
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Druidic, Gnome
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 2000 gp.
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