Koeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Koeth embodies much of what other species detest in the Elves. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Koeth began to lead the lost caravan. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He's repulsed by the PC; and a deep hatred of brigands
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Druidic, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Soveliss Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. His long chestnut hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his brother; and an old rival family wants him found
Flaws: Depressed, Impulsive. Bonds: Rich, Job, Family. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 12 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (40 gp).
Suhnae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a white and tan handkerchief worn on his right side. His hair is short and red. He has several tiny topaz earrings on each ear.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Suhnae took refuge in the old dungeon and found the beat up sword and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture
Ideals: Justice. Flaws: Antagonistic, Insane. Bonds: Rich, Nature, Criminal record. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 23 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp. Red spinel (90 gp). Azurite (6 gp). White opal (1300 gp). Black pearl (1500 gp). Freshwater pearl (6 gp).
Azaki Othronus, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He dresses well, typically a more casual-formal manner. With a patchy brown beard and wild brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of a Barrister, who enjoyed hunting, Azaki was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azaki took refuge in the large cave and found the beat up scythe and armor he uses now. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.
Motivation: Money/treasure; and wants to raise his children well
Flaws: Hedonist. Bonds: Attractive, Rich, Nature, Family. Occupation: Junk Dealer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp.
Erdan Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He keeps his brown hair in a flapper bob. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erdan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Nature, Immigrant. Occupation: Courier
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 110 pp. Black opal (900 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item.
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